(1) CONTESTS OF WILL (Taunt, Intimidate etc)
As it doesn’t seem to be specified anywhere I will give this a range of either SMARTS or SPIRIT for most such attempts. The target must be in sight, and if they are preoccupied with something/ one else there may be minuses (or they might not even notice). So pick a sensible target.
Depending on circumstance I may allow at SMA/SPI x 2 at -2, and x3 at -4.
(2) MULTIPLE ACTIONS
If these are attempted a modified result on 1 or less on the next action ends the players turn. A modified result of one or less on the action AND Wild Die is a critical failure.